Out of the Abyss

Into the darkness...

Captured by the drow! You wouldn’t wish this fate upon anyone, yet here you are – locked in a dark cave, the cold, heavy weight of metal tight around your throat and wrists. You are not alone. Other prisoners are trapped here with you, in an underground outpost far from the light of the sun

Your captors include a cruel drow priestess who calls herself Mistriss Illvara of House Mizzrym. Over the past several days, you’ve met her several times, robed in silken garments and flanked by two male drow, one of whom has a mass of scars along one side of his face and neck.

Mistriss Illvara likes to impress her will with scourge in hand and remind you that your life now belongs to her. “Accept your fate, learn to obey, and you may survive.” Her words echo in your memory, even as you plot your escape

Since you have arrived here you’ve been required to do menial tasks for Mistress Illvara and the drow company. If you fail to do them satisfactorily, you are punished accordingly. Sleep is restless, and for those of you who are not used to being underground for long periods of time you feel an oppressiveness in the air.

The adventures wake up in the prison of a drow outpost in the Underdark: Velkynvelve. No one remembers how they got there, their last memory of the surface world above.

Willow, a wood elf monk and Viseren, a moon elf wizard wake up together amidst a chamber full of other prisoners. The following day Gunner Battlehammer, a mountain dwarf and Jade Jumanji, a tabaxi bard are brought in unconscious. On the third day, Hubert Pumpernickel, the famous lightfoot halfling and champion of Iron Chef Waterdeep is dragged into the chamber.

They quickly realize they are not alone. Surrounding the adventurers is a varied band of ragged prisoners, most of whom seem to shy away from each other.

  • Bupiddo, the sharp and cunning male derro.
  • Prince Derendil, the hulking male quaggoth who believes he is a highborn elven prince transformed into this form by an evil wizard.
  • Jimjar, the feckless male deep gnome always ready to make a quick bet.
  • Sarith Kzekarit, a lowly male drow accused of murder.
  • Shuushar the Awakened, a pacifist and enlightned male kuo-toa.
  • Stool, a frightened myconid sprout.
  • Ront, a disgraced male orc from the Iceshield tribe.
  • Eldeth Feldrum, a proud female shield dwarf from Guantlgrym.
  • Topsy & Turvey, twin deep gnomes from Blingdenstone.

Each prisoner has their hands manacled together and chained to a metal collar around their neck. Over the next few days, the prisoners are taken out in groups of 2 and 3 at a time to perform menial tasks for the drow. This includes cleaning out the quaggoth den, scrubbing the floors of the cavern, moving boxes, and cooking food. They are often unsuccessful, returning to the prison chamber with fresh scars or completely unconscious. Throughout their imprisonment they are able to learn something of the outpost and find out that the scouting party assigned to bring them back to Menzoberranzan is late. The adventures try to hatch a plan to escape!

One evening, when all the prisoners have returned from their tasks, they are standing around the chamber starving. Stool releases spores into the air and suddenly the prisoners can talk to each other telepathically. A variety of plans are made to break out when suddenly the orc, Ront, stands up and screams into each of their heads: "You are wasting your time!!! Escape is useless!" With one quick jerk, the orc breaks apart the chains of his manacled hands. Quickly the prisoners are surrounded by 10 drow, 5 of them with crossbows pointed towards them and 5 with short swords. They order the prisoners onto the ground. Without hesitation, most of the prisoners quickly obey.  Three drow break away from the group and swap out the restraints of the orc. One of the drow gives the orc a quick jerk to the head with the hilt of his shortsword before joining the guards.

Two more male drow come into the room, the lieutenant of the outpost Shoor Vandree and a maimed drow warrior, Jorlan Duskryn. Shoor threatens Jorlan in front of the prisoners, telling him he awaits their fate if he cannot keep the prisoners in line. As all the drow exit the prison chamber, the champions hatch a plan to try and talk to Jorlan to see if they can elicit their help to escape.

The next day, Gunner, Jimjar and Eldeth are assigned the task of moving crates from the bottom floor of the armory to the top floor. Jimjar, always quick to gamble, bets Gunner that the dwarf can't make it up the top of the armory with the crates all by himself. Gunner takes him on the bet. At the top of the armory is Jorlan, supervising the work of the prisoners. Down below several drow warriors have crossbows at the ready . On one of the trips up, Gunner sees a covered area and quickly sneaks a peak when he thinks Jorlan isn't looking. Gunner finds the prisoners gear and weapons; however, Jorlan see's him looking. Jorlan, once the lieutenant of Velkynvelve, has been disgraced and his resentment of Shoor grows every day. He offers to leave the prison gate unlocked on tomorrow's guard change as he secretly wishes to humiliate Shoor!

When the three prisoners complete their work, they are brought back to their chamber. Stool releases his communication spores and Gunner quickly tells everyone of his conversation with Jorlan. The prisoners all agree to take advantage of the opportunity.

Activity in the prisoners cavern stirs the rest of the prisoners awake. Ront, the orc, is dead. His throat was sliced open during the night. No says anything, everyone suspiciously eyeing each other.

Suddenly Jorlan is outside the prisoner area, talking to the guards. Shift change! The guards walk off, leaving Jorlan standing outside alone. He unlocks the gate and within seconds there are alarms going off throughout the outpost. Guards start running towards the prisoners cavern…and keep running towards the guard tower. 

"I do not know what is going on but you are on your own!" says Jorlan, just before he runs off. The prisoners run out of the cavern, heading across the bridge to the armory. They bust open the door to find three drow inside, arming themselves. A short battle ensues and the drow are overtaken. The prisoners find their gear in the upper room and arm themselves.

They decide to head to Ilvara's quarters, drow priestess and leader of the outpost. As they cross the bridge heading to her chambers, a contingent of guards block their path. Several have crossbows and raise them towards the prisoners when demons descend from above! Chasme demons glide past the drow, stunning them with their continuous droning. Vrocks follow after, grabbing onto the drow and dropping them to the cavern floor. 

The prisoners attempt to run across the bridge. One by one they make it across, Eldeth taking up the rear. As Eldeth attempts to cross, a vrock swoops down and grabs onto her, dragging her to the floor below. Prince Derendil jumps after, grabbing onto the vrock as it descends. Some of the companions tie ropes to the bridge to climb down, others having their magic back use levitate. When they reach the bottom, Eldeth and Derendil are dead, their bodies splayed on the floor next to the injured vrock. Derendil's body remains a quaggoth, the companions quickly realizing this was no polymorph spell. They quietly contemplated what could have caused the normally aggressive quaggoth to lose his mind and think he  was a highborn elven prince. 

The companions attack and defeat the vrock, opening the way for them. They quickly decide to head towards Sloobludop and eventually Blidgenstone.  They ran through the north cavern until exhaustion overtook them.

Characters started at level 2. All characters level up to 3.

In addition to finding their armor and weapons, they also find:

  • piwafi (Cloak of Elvenkind)
  • scroll of goodberry
Out of the frying pan, into the fire

Captured by the cruel drow and forced to endure callous indignities! But then demons attacked the outpost, and with the help of a disgruntled guard captain, we escaped in the ensuing chaos.


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